THE SOLUTION OF
KING'S QUEST 4
N MAP OF TAMIR
W-|-E
S
O |
C | BEACH MEADOW POOL OGRE'S BACK OF WITCHES
E | HOUSE HOUSE CAVE
A | DEADLY
N | TREES
|
| FISHERMAN'S BACK OF WOODS CLEARING DEADLY DEADLY
| HOUSE HOUSE BIG ROCK TREES TREES
|
|
| BEACH MEADOW FROG POND WEST HAUNTED E.GRAVES
| W/ STUMP GRAVES HOUSE CRYPT
|
|
| BEACH MEADOW BRIDGE DWARVES RIVER WATERFALL
| CLIFFS RIVER HOUSE CAVE
|
|
| BEACH RIVER WOODS DIAMOND PINES PATH TO
| RIVER TREES MINE DIRT LOLOTTE
|(start)
After your speedy arrival in Tamir and Genesta's hasty departure,
you walk EAST. Keep your eyes peeled for a robin pulling a worm
from the ground, you could
see it anytime when you do scare of the bird and "GET THE
WORM". If you miss your chance, restore the game and be
faster!
Continue EAST for two screens, past the river and thin trees to
the more heavily wooded area. From here go SOUTH until you get to
a lovely pool. Wait here a
while, and who should happen by? It's Cupid! You run to greet the
little creature, but he is frightened and flies off, forgetting
to take his bow. So you go and "GET
THE BOW".
From here walk SOUTH into a wooded area with a big rock. Continue
South and you are by a lily covered pond with a little frog. You
would like to get your hands
on the little guy, but no luck. Go SOUTH another screen and you
are again at the river, this time by a small bridge. But what's
that? There's something shiny under
this bridge! So you "LOOK UNDER BRIDGE" and lo and
behold! It's a golden ball!
You haven't the foggiest idea what this ball is good for, so you
decide to go NORTH to the pond and ask froggie. He doesn't speak
good English though. So you
take a really wild guess (I did) and "THROW BALL IN
POND". Well what do you know! This frog is a retriever! He
deposits the gold ball at the other side of the
pond. You walk over to him and instead of retrieving the ball
just yet, first you "PICK UP FROG". Remember that old
fairy tale? You guessed it! "KISS THE
FROG", and poof, it's a snobby prince. Well at least he gave
you his crown! Don't forget to "GET THE BALL" before
you move on.
You walk EAST into a graveyard, you might want to read a few
tombstones but it can wait until later, when it gets dark (hehe).
It's a bit creepy here so you go
SOUTH and find a funny looking house on the river. The door is
open so you go in and have a look around this messy place. Who
could stand to be in such a pig
sty? Certainly not a princess! So you "CLEAN UP", and
make things nice and tidy.
Well, no sooner than things are nice and neat, the occupants
return. You sit down for a hearty repast and engage in a little
idle chit-chat until the Dwarves return to
work. They all file out, and you "CLEAN UP" again but
what's this? You "LOOK AT TABLE" and see a blue pouch.
You "GET POUCH" and "LOOK IN
POUCH" discovering a small fortune in diamonds. After a
moment of reflection you decide that honesty is the best policy.
You walk "SOUTH" and find a cave. Go inside and find
the head dwarf at the back of the cave. "GIVE THE
POUCH" to the dwarf or at least try. He's so
impressed with your honesty that he lets you keep the bag and
throws in a lantern to boot!
If you haven't found the worm yet, go EAST one screen to the dirt
patch that has a couple of pine trees. The bird is found often
around here.
In any case, from here go NORTH two screens until you get to the
old house.
"OPEN THE DOOR", you might want to take a look around,
but the important room for now is on your left as you enter.
"LOOK AT THE BOOKS". Do you like
Shakespeare? Well it's all you can get. "TAKE THE
BOOK".
"LOOK AT THE PICTURE" of the man which hangs on the
wall. Hmmm.... better "LOOK AT THE WALL". Aha! You
found a latch. "PULL THE LATCH" and
walk through the secret door. "GET THE SHOVEL" next to
the doorway, and forget about the stairs for now, unless you're
very curious. Save your game if you
are; those stairs are treacherous!
Well now that you have this stuff, what are you gonna do? Leave
the house and go EAST and you're in another graveyard; this one
has a crypt, but the door is
locked.
Go SOUTH one screen and there's a lovely waterfall. You try to
get to it but the water pushes you back. You get out of the water
and think "Now what was that
frog wearing?" The crown! "WEAR CROWN" and poof!
You're a frog! Now you can swim under the fall, and there's a
cave on the other side. You take a look
around and find a board at the entrance "GET BOARD" and
go in. You take a fast look around because someone is coming, you
see a pile of bones and "GET
BONE" and get out of there fast! Through the falls you go.
Well, what now? Go SOUTH one screen and there's a path leading
EAST. You follow it one screen EAST and there's Lolotte's castle
in the distance, but two of
her goons have spotted you! Well what the heck, instead of
running away you let them catch you and together you fly to the
castle.
This Lolotte is one tough broad! She tosses you in the slammer to
cool your heels. After a while her guards come to get you and
return you to the throne. It seems
Lolotte has a job for you, huh?
Once you are returned to Tamir you proceed with the problem of
the Unicorn. You may have seen him in the meadows, but could not
get close. Go back to the
meadows and explore for the unicorn, but when you find him keep
your distance. What's that thing you got from Cupid? Of course,
these arrows are special; they
shoot love bolts! "SHOOT AN ARROW AT THE UNICORN" and
it seems you've made a friend. You try to mount the beast, but
whoa, you have no bridle.
Make your way to the beach, perhaps you will encounter a minstrel
around here? If you do strike up a conversation with him and
he'll play you a tune. But hey! This
is no Andres Segovia (that's spelled Eddie Van Halen to you
youngsters) you've got here! Maybe this guy should look for
another line of work? Why not drop a
hint? "GIVE BOOK TO MAN". Well of course, if you've got
no special talents.....be an actor! And you get that lovely lute
in return!
Perhaps during your travels you encountered a little pixie named
Pan, but just couldn't get him to stand still? Next time you see
him "PLAY THE LUTE" and he'll
watch you perform. Your musical tastes run more towards woodwinds
than strings, so why not "GIVE LUTE TO PAN". In return
Pan gives you his flute. Now
proceed to the fisherman's house.
When you get to his house check the pier to the WEST. If he's
there you can try talking to him but watch out when he gets up or
you'll have to swim back to shore.
Follow him into the house and look around. Bet you could find
some use for that pole, especially with that juicy worm you
caught.
But what do you have that he might want? A gift certificate from
Van Cleefs? Oh no! Not those! Diamonds are a girl's best friend,
but after all these people are very
needy; and what good are these stones around here anyway? So you
bite the bullet and "GIVE POUCH TO MAN", he oughta give
you the tittle and deed to his
house, maybe even some stock in Sierra-On-Line, but all you get
is that lousy pole.
WEST to the pier you go, careful not to fall off the edge.
"BAIT POLE WITH WORM" then "FISH". There's a
tug on the line....smoked salmon perhaps? Nope,
just a stinky fish. Keep it, you may get hungry.
You decide to take a "LOOK AT THE OCEAN" but can see
nothing at all. Time for some exploring. Save your game and jump
in.
Swim WEST until you reach the island...Genesta's island. Have a
look around, go inside if you like but you can't get any help
from Genesta, she's out of it.
You explore the island a little more and come upon a beautiful
peacock, which sheds a feather. "GET THE FEATHER",
you're gonna need it! And walk back into
the surf. BUT SAVE YOUR GAME HERE NOW!!!
You are looking for a whale here, but sometimes you get a shark
instead. It would be a real pity to end up in JAWS 3-D without a
saved game here. Sometimes you
get the shark, sometimes you can make it back to shore. If you
return to shore, take a breather and go back in the water, or
restore to your last saved game and try
some more. Eventually the whale appears, stay where you are or
swim to him. He'll swallow you!
First thing you should do in the whale is SAVE GAME!!! Look
around, "GET THE BOTTLE", "OPEN BOTTLE" and
"READ NOTE". It's just some advertising.
Go to the right side of the whale's tongue, about a half inch
from the wall of it's mouth. From here you must climb diagonally
up and to the left to a point on the
whale's tongue, about an inch from the top of the tongue and a
half-inch from the center, where there a two taste buds that look
like a point and a hyphen.
When you get there Rosella will stand up, (Good place to save
game) and you must continue moving diagonally to the top left,
just to the top of the tongue and to the
immediate right of it's centerline. "TICKLE WHALE WITH
FEATHER", if you're told "not here", maneuver a
bit until you're in the middle.
Once you're successful, the whale will regurgi...Ahem..barf you
up. There is a small island to your NORTH. Go there and get a
little closer to the pelican, but don't
scare him off. He comes back, so don't worry. "THROW FISH TO
PELICAN" and he leaves you a whistle. But don't blow it just
yet.
First you have to find the bridle.
Yes it is here! Though there's nary a clue in the game about it's
location! I know you've dug everywhere for it and couldn't find
it, used every verb in the manual
trying to move the boats. Looked in the wrecks, dug in the
wrecks, shook the tree(s), and pulled the hair out of your head.
No doubt many will read this file just for
the bridle's location....well....CALL SIERRA 209-683..
..........hehehe
Just kidding, save the $$$ on the long distance call or the HINT
B$$K. Go to the boat wreck on the right, stand in the middle of
it (done it a thousand times..eh) and
"LOOK AT GROUND". Miraculously, Rosella stoops down and
picks up the bridle. "BLOW WHISTLE"......How's that for
service. Hop into the water and go
visit your new pal. "RIDE DOLPHIN" and you're off and
back to shore.
Go back to where you shot the unicorn, he's still there.
"PUT BRIDLE ON UNICORN", go to his left and "RIDE
UNICORN". Enjoy the ride as he carries you
back to 'Lolotte's House of Leather'........ "Pain
anyone?". And congrat- ulate yourself on completing your
first quest!
"Well some people are never satisfied!" You mutter to
yourself as the goons carry you back to the forest. You begin
your quest for the hen by heading for the ogre's
house. It's the one with the yellow roof. Make sure the ogre or
his wife don't see you, though you may observe the wife bringing
home dinner. The best way to get
there is to go WEST two screens to the diamond mine and then go
one screen SOUTH.
Have you got that bone from the waterfall cave? You're going to
need it! Go into the house if nobody's outside, the door isn't
locked now. But horrors, there's an
angry bulldog charging you. Quickly, "THROW BONE TO
DOG" and go upstairs. "LOOK AROUND" and "GET
THE AXE" you just saw, don't worry about this
closet, it has nothing you need.
Go back downstairs, the ogre's wife is cooking dinner in the room
to the right, save your game now if you intend to take a look at
her. But she's not important, so
you go to the closet across from the table and "OPEN THE
DOOR". Once inside "LOOK AROUND". Yes that keyhole
will come in handy. Eventually the ogre
will come home, when he does "LOOK THROUGH KEYHOLE"
watch him until he falls asleep. SAVE YOUR GAME HERE and
"OPEN DOOR" go to the
table and "GET HEN" being careful not to get too close
to the un-jolly giant.
Once you have the hen and are halfway to the door SAVE YOUR GAME,
getting out is tough since the hen always wakes up the ogre and
there's nothing you can
do about it.
***ALSO NOTE WELL that this sequence is very hard to complete if
your machine runs slower than 8 Mhz, and you have the version of
KQIV designed for
"Turbo" machines. There are 2 versions of this game.
One for fast machines and one for slower ones. Many people with
slow machines and the "fast" version of
KQIV have tremendous difficulty out-running the ogre in this
sequence, but it can be done. See your documentation for
information on exchanging disks.
Once you are by the door speed up the game by hitting the + key
many times, it helps! "OPEN THE DOOR", the hen clucks
and wakes the ogre. Run out of the
house and down and around the woodpile one screen EAST, be
careful not to get close to the trees. The ogre won't chase you
around the house, but you've got to
get past the trees. And you have just the thing trees hate!
"SWING THE AXE" and all the "dead" trees will
fear you from now on.
REMINDER!! SAVE GAME HERE.
From the back of the ogre's house go NORTH one screen to the pine
trees and dirt and then EAST two screens to Lolotte's. Her
"biker" pals come down to give
you a ride. Hooray! You finished quest number two!
We'll she tells you to get Pandora's Box, but doesn't offer any
clues! Gee thanks! So you're back at the path to her castle. Why
not explore some uncharted areas?
Now that you are safe from the "Venus Fly" trees, you
can check out the area to the NORTH. Go NORTH to the waterfall,
you stop to ponder the hidden grotto
but decide to wait a bit and proceed NORTH one screen to the
graveyard and NORTH again another screen.
Well now you can get through here, those trees don't scare you
anymore! Go NORTH again and you are in front of a skull like
cave. Go in but don't get too close to
the witches. SAVE GAME NOW! One of them will come towards you,
let her. Pay close attention to the two in the back. Watch how
they pass the eye back and
forth. That's the key, you can grab the eye at the moment they
are exchanging it. If you can avoid the one chasing you. Try to
"GET THE EYE" at the proper
moment and if you do they are helpless!
Leave the witches for now. They eye is a powerful bargaining chip
even though it's of no use to you. Let them sit in the
"dark" for a while and think it over. Maybe
they have something you could use? Go back into their cave and
they plead for their eye. They throw you a scarab. "LOOK AT
SCARAB", "GET SCARAB".
They plead again for the eye. "THROW EYE TO WITCHES"
and you get some points, but don't go any closer! You've gotten
all you need from them.
Go back to the waterfall, and turn yourself into a frog. When you
reach the entrance to the cave, "LIGHT LANTERN" and
SAVE GAME! If you don't have Pan's
flute, don't bother with this now, go and make those trades, then
come back. If you have the flute, proceed EAST into the cave.
Beware of the troll it is possible to lose him in the cavern but
difficult. Usually he gets you and you need to restore until you
get a a chance where he doesn't come
out. It's sort of like trying to get swallowed by the whale and
avoiding the shark.
From the entrance go SOUTH as many screens as possible until you
get to the SOUTHERNMOST part of the cave. From here go EAST until
you get to a screen
where you see a light in the distance. SAVE YOUR GAME!! There is
a chasm ahead, chances are you will fall in a few times and it
was tough getting here in the first
place, right? Move EAST very slowly, you will see the chasm in
the glow of your lantern. "PUT BOARD ACROSS CHASM", if
told to "move closer" do so
carefully until you can put the board down.
Once the board is down, get close to the SOUTHERN walls and move
slowly to the EAST across it. Once you make it SAVE GAME! Just in
case you fall in. Go
NORTH another screen and proceed EAST out of the cave.
Move EAST to the edge of the water. SAVE GAME AGAIN! There is a
small point of land, with a longer jetty just under it, directly
across from the nearest tuft of
grass in the swamp. Move to this point on the shoreline and
"JUMP". If you are told to "just move", you
are not on the right spot. Keep trying to find the right spot.
When you are on it, Rosella will jump onto the tuft. Repeat the
"JUMP" command until you reach the last tuft of grass
and are right in front of the island with the
magic tree. "PUT DOWN BOARD" and a cobra springs awake.
"PLAY THE FLUTE" and the snake is charmed. But not for
long, so be quick and cross the
board, "GET FRUIT", stay clear of the snake and cross
back. "GET BOARD" and repeat the jump process until you
are back on shore.
Night has fallen and there's lot's to do if you're going to get
this apple to your father in time, so go back through the cave.
SAVE GAME!! And find the right spot to
"PUT BOARD OVER CHASM" and cross over. Go WEST all the
way and then NORTH all the way until you are out of the cave.
Back through the waterfall and
into the night air.
Move NORTH one screen and you are in the graveyard with the
crypt. All sorts of things are popping up around here, but with
that scarab they can't touch you! Go
WEST to the haunted old house and "OPEN DOOR".
Once inside you hear a baby crying upstairs, so up you go to the
bedroom on the left and move WEST into the babies room. The crib
rocks but there's nothing in
the room this kid wants. So down the stairs you go and out of the
house. Walk WEST to the graveyard. Good thing you have that
shovel! You "READ THE
TOMBSTONE"s while the zombies harass you, until you find one
on the right side all the way in the back, where a six month old
baby is buried. "DIG" and you find
a rattle. Go back to the house, put the rattle in the crib and
the crying stops. But chains start rattling downstairs.
Down the stairs you go and search until you see a ghost.
"LOOK AT THE GHOST", why it's an old 'miser'. Back to
the WEST graveyard you go. Reading the
tombstones until you find one that mentions a 'miser', on the
right towards the front. You "DIG" and find a bag of
gold coins. You then return to the house find the
ghost and "GIVE COINS TO GHOST" and it vanishes.
Next you hear crying from upstairs. Go to the bedroom on the left
and a woman appears in a rocking chair. You "LOOK AT
GHOST" and find that she is a lonely
ghost. Heartbroken, perhaps?
Off to the WEST graveyard you go. Read the tombstones at the
front to the right of the big tree. You find one that belongs to
a woman who lost her love at sea.
"DIG" here and you recover a locket which you return to
the lady ghost.
You hear more wailing downstairs and find another ghost wandering
about below. You "LOOK AT THE GHOST" and see he is the
distinguished "Lord" of the
house. The tombstone next to the lady ghost's belongs to a
"Lord" a war hero as a matter of fact. Back to the WEST
graveyard you go, and locate the tombstone
that belongs to the man who "served his country well".
"DIG" and you find a Medal of Honor, which you gladly
return to the "Lord of the house".
A boy ghost appears and you follow him upstairs, to the bedroom
on the right. "CLIMB" the ladder to the attic and
observe him. "CLIMB" back down the ladder
and go to the graveyard on the EAST side of the house. His grave
is the one on the left in the back. The only one that belongs to
a boy, his name is Willy. You
"DIG" and recover a toy horse, which you return by
climbing back up the ladder.
Once he has the toy, the boy ghost vanishes and you can
"OPEN CHEST" and "LOOK IN CHEST". You find a
piece of sheet music and take it with you.
"CLIMB" down the ladder and go downstairs to the secret
room in the library. Walk up the stairs (SAVE GAME! YOU MAY
FALL!) and go to the organ get in
front of the bench and "SIT", "PLAY THE SHEET
MUSIC". When you are done a secret drawer opens up,
"LOOK IN DRAWER" and "GET THE KEY".
SAVE YOUR GAME and go back downstairs.
Leave the house and go EAST to the crypt. "UNLOCK THE
DOOR" and enter the crypt. "LOOK AROUND", kind of
Egyptian isn't it. "GET THE ROPE" and
you discover it's a ladder. "CLIMB DOWN" and don't
worry about the mummy. SAVE YOUR GAME before you go "GET
PANDORA'S BOX", which sits on
the floor. This way you can open it and see the ghosts, they'll
kill you but it's worth a look if you enjoyed RAIDERS OF THE LOST
ARK. "CLIMB ROPE" and
head back to Lolotte's. The goons will pick you up when you get
to the mountain. Congratulations! You've finished your third
quest!
But Lolotte has a surprise! You're gettin' married in the
mornin'! To a lovely lad with a green complexion. The goons
escort you up to Edgar's room and leave you
there. After a while, Edgar comes up and leaves a rose in your
room. "LOOK AT ROSE", there's a gold key attached!
"GET KEY" and "UNLOCK THE DOOR",
"OPEN THE DOOR". That Edgar...what a guy!
SAVE YOUR GAME before heading down the stairs. Be careful not to
wake the sleeping guard at the bottom of the stairs. Go EAST into
the dining room where
there is another sleeping goon and two doorways. Go to the
uppermost doorway, don't wake the guard and walk EAST into the
kitchen. "OPEN CABINET" on
the right and you've found all your possessions! "TAKE
ALL", SAVE YOUR GAME and walk back out to the WEST.
Without waking the goon go to the lower doorway and EAST into the
throne room. There's another goon here so be stealthy and go to
the stairs to EAST. SAVE
YOUR GAME on these stairs, they're a bit tough. Walk all the way
up until you get to the door. This is the door to Lolotte's
bedroom. SAVE YOUR GAME
NOW! "UNLOCK DOOR WITH GOLD KEY", "OPEN DOOR"
and quietly enter.
You "LOOK AT LOLOTTE" and see she is sleeping, she's
also wearing Genesta's talisman. If you try to take it she might
wake up. But wait, what about your bow
and arrows. So you "SHOOT ARROW AT LOLOTTE" and bang,
the witch is dead. Edgar comes up and sees his mother dead but he
doesn't look too unhappy.
He gives you run of the castle! But first, go to Lolotte and
"GET TALISMAN".
You go down the stairs one flight and enter the room to the WEST.
Three goons bow to you as you pass. On your right there is a
room, you get curious and "OPEN
DOOR". You've found a closet, in fact both the hen and
Pandora's box are kept here. Pick up these items and go
downstairs and leave the castle.
There's a stable at the entrance to the castle, so you go in and
find the unicorn. Move to the middle of the gate and "OPEN
GATE" and the unicorn runs free, like it
should. Exit the stable and SAVE GAME before heading down the
mountain.
But you still have Pandora's box and it's evil, so before you go
to Genesta's go back to the crypt. "CLIMB DOWN THE
ROPE" go to the corner where you found
the box and "PUT DOWN BOX". "CLIMB UP ROPE"
and exit the crypt. "LOCK THE DOOR" and you slide the
key under it.
Make your way back to the pier and SAVE YOUR GAME. Jump in the
water and swim WEST to Genesta's island. Find her castle, climb
the stairs to her
bedroom and "GIVE GENESTA THE TALISMAN".
CONGRATULATIONS YOU HAVE COMPLETED THE FOURTH QUEST!!